Grain is distributed throughout the level and collecting it gives you access to new parts of the level or bonus points. You are able to change the color of the seeds after you collect certain tokens. Each seed color reacts in a different way. In order to solve most of the puzzles, you are required to plant different types of seeds. The enemies are very easy to avoid and the puzzles you are presented with are very easy to solve. You simply jump around and collect grain or berries. I expected a little more creativity.Ĭhildish to say the least. It is not revolutionary by any means and I am very disappointed in Disney. It's the standard platform deal where you have to save a character, and in order to do it you must jump through several different levels. The story is true to the movie but its not very involving. I, on the other hand, found it necessary to reach over and turn off my speakers. Kids will find it much easier to play with the speech guiding them and warning them of attacking enemies. There are several speech effects that are well acted and serve their purpose as prompts. It is not annoying like most other children's games but it does get a little repetitive after the first hour of play. The sound is very clear and well recorded. Overall the graphics will delight children but for the average gamer, they are nothing special. A sloppy bug that should have been picked up in about ten minutes of beta testing. The area underneath the light becomes black, the opposite of what I expect it to do. The most odd thing in the graphic engine occurs when you walk underneath a light. There were also several texture tears in the game which is something I hate and can not excuse. Not a big deal but one of those annoying things that could probably be fixed with just a little bit more effort on the coder's part. The most annoying is when I started the game, it switched between my desktop and the game about five times before finally arriving at the main menu. Despite the smooth engine and nice characters there are several graphical problems. There are a few special effects and nothing about them really strikes me as outstanding. The textures are also well done and the character models are all well rendered. The graphics are displayed smoothly and without any slowdown in gameplay. The graphics are fully 3d accelerated through Direct3d. It also reminded me of Disney's last platform game, The Lion King. The game is three dimensional but plays very much like your standard platform title. Your enemy is the evil Hopper, king of the grasshoppers. You are armed with powerful berries and an assortment of plants. You play the part of Flik, an ant with personality that has been chosen to save the ant colony. It's a nice game targeted for a younger audience. A Bug's Life is one of these quality tie-in titles. Recently though, there has been a few titles developed that have been worth playing. Traditionally, movie tie-in games haven't been all that great. Movie related merchandise has always had a big market and it is only natural that the market expand to include video games. As a bonus, players can unlock Disney video clips from the film as a reward for rescuing the colony. Featuring characters and voices from the feature film, A Bug's Life also expands the world of the movie by exploring new landscapes and dangers. Players control Flik through 15 3D levels in pursuit of renegade insects that threaten the ant settlement. Flik, the miniature hero of Disney/Pixar's A Bug's Life, is an ant on a mission.
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